One Button Games

How it works

A one button game takes away every control but one. You might tap to jump, hold to charge and release to leap, or press at the right moment to drop, stop or swing. There is no stick to steer, no menu of moves and nothing to remember. Anyone can pick one up in a second.

That does not make them easy. With only one input, every bit of skill goes into timing: how long to hold, when to let go, and how to adjust for the next obstacle. The best of them have fixed, honest physics, so the same hold always gives the same result and you can feel yourself improving with every run.

Rounds are short and retries are instant, so the loop of failing, learning and trying again stays fast and friendly. They are also ideal on a phone, where one thumb anywhere on the screen is all you need.

What makes a good one

  • One input that works anywhere on the screen, with a mouse, a finger or a key.
  • Physics that never changes with frame rate, so a slow device is never unfair.
  • Clear feedback while you hold, such as a filling ring or a rising tone.
  • Variety in the obstacles, not in the controls.
  • Bonuses for precision, not only for survival.

Strategies that help

Find your baseline. Learn the hold for a normal gap and adjust from it.

Watch moving targets for a full cycle before you commit.

Aim for the centre. Most games reward precision with bonus points and give you a safety margin too.

Breathe between moves. Rushing the next press is the most common way to fall.

Our take

Our one button game is Crumb Hopper: hold to charge, let go to hop, and get Crumb from dish to dish down a long dinner table, with Bullseye chains, sliding and slippery dishes, seasonal tables and a 40-dish Daily Dinner. For more quick games with instant retries, see our arcade games.

Our one button games

New games are on the way.