Why we make tiny games
Most of the games we love most are small. They fit in a pocket, they explain themselves in a sentence, and they somehow eat a whole lunch break. Zibble Games is our attempt to make games like that for the web, and to make them on purpose rather than by accident.
Small enough to load before you get bored
Our target is simple: a game should be playable about a second after you tap it on an ordinary phone. Not a flagship phone on perfect Wi-Fi, but the kind of phone most people actually carry, on the kind of connection you get on a train. That rules out a lot. No giant engines, no huge audio files, no splash screens that exist only to look busy.
It also means no downloads and no app store. You open a page and you are playing. If you like it, you bookmark it. If you don’t, you have lost nothing but a few seconds.
No accounts, no strings
We don’t ask you to sign up for anything. Your progress and best scores live in your own browser’s local storage, on your own device. That has a downside: if you clear your browser data, your progress goes with it. We think that is a fair trade for never having to remember another password for a puzzle about ghosts.
Daily puzzles that are the same for everyone
Two of our first games, Arrow Hotel and Tiny Grid Daily, have a daily mode. Each UTC day, every player gets exactly the same puzzle, generated from a shared seed. There is no secret easier version for some people. That makes the daily a small shared event: you can compare results with a friend, a sibling or a group chat, and you are all talking about the same board. Tiny Grid Daily even gives you a little emoji grid to paste, with no personal details in it.
Ads at the edges, never in the middle
Zibble Games is free, and ads help keep it that way. Our rule is that ads only appear at natural breaks, like between levels or after a round ends. Never in the middle of a move, never covering the board, never as a trick to make you click. If you are concentrating, we leave you alone.
Art we draw ourselves
Every ghost, vegetable and tiny house on the site is original. We use a chunky sticker style with thick outlines and a small, warm palette, partly because we like it and partly because simple shapes stay sharp on any screen and keep files tiny.
Our first three games are Arrow Hotel and Tiny Grid Daily, which you can play now, and Soup Drop, which is still in development. They are small. That is the point.